Destroyers counter corvettes. Current cap on defense platforms/weapons is pretty high. Used on battleships, titans, and defence stations. 10. Cruisers with a torpedo front, a hangar mid, and the gunship stern. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement. 6. If you're up against a Battleship fleet and aren't worried about enemies. The fleet will tank enemy firepower much. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Which is unfortunate. ago. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. I had always just assumed you needed to upgrade the starbase before you could build platforms, but even level 0 starbases can have some platforms. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. Instead of turning back and gaining distance, the ship stays at the maximum range of the mounted weapon, concentrate on firing its long-range guns at the enemy, with a very large bonus to weapon range. Time enough for your. Description. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. 8, I built a defensive citadel to hold the Terminal Egress system and was shocked to see 800k fleet power in the early-endgame (2370s, no more than 10x repeatables, spiritualist empire with immortal God-Empress, Composer of Strands covenant, and 2x Bulwark vassals)Each starbase only cost energy upkeep and each tier of starbase costs 1 more (a outpost costs 1 to start, then 2, then 3, etc). Oligarchy is something all democracies should switch to. best you can do is stack plattform with ion cannons and maybe some large guns and hope for an alpha strike. These techs are 10% techs - 10% fire rate or 10% damage, each tech, rather than the 5% typical of most repeatables. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Just drop one around the star, incoming enemy fleets will be teleported there and then they have to kill the platform and move to the star system's edge again to move away. I've found that if you get special traits first you are much less likely to get your 3 conventional traits. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. early to mid game just stack as much hangars as you can. 25. This mod provides a series of small buffs to make defense platforms more useful without altering the meta. 2. Use hangar bays and add defense platforms to the regular Starbases in the general areas you're threatened at the start of the game. Used on battleships, titans, and defence stations. It's just not worth polluting your tech tree with the repeatable techs it unlocks and more Defense Platform hull points are kinda irrelevant. 0 unless otherwise noted. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. Defense platforms fall under ship upkeep. Hi, I'm just playing through my first game of Stellaris (2. When you take the Reanimators civic, you are creating a society led by necromancers, where your soldiers rise from death to continue defending. r/Stellaris • Best to worst. Defense platforms can be used to stop pirates when your fleets are busy (early game pirate fleets are just barely strong enough to take out a starbase) A bastion with defense platforms is a good place to have the first battle against a superior foe. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. I am h. . Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. #8. Usually either the fleet can scrap the entire thing or would die trying. paradoxwikis. This page was last edited on 8 December 2022, at 22:04. This means that Ion Cannons get left behind. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. It can be great choke point and fleet breaker. Second priorities are anchorages and trading bases. Stellaris Real-time strategy Strategy video game Gaming. It will be really good for static defense. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Potentially best vs human opponents with point defense. I will say the same thing many others will say, dont build platforms. It was stated by the devs that customization of the station loadout (station designer) is. You can go really high with starhold + traditions + ascension perk + module. Oligarchy is something all democracies should switch to. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. Because defense platforms can only beat the extremely crappy fleets the AI produces. . It was stated by the devs that customization of the station loadout (station designer) is. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Probably ~ the same usefulness as Tachyon Beams. For example via adding hangar bays and defense platforms + hangar bays. If you take control of the L cluster, then ion cannons are absolutely crucial for preventing empires you're at war with from just leap-frogging through Terminal Egress to any other L-Gate willy-nilly. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. Apr 4, 2019 703 24. I think it might be because defense platform hull points don't increase much throughout the game, so by later in the game a fleet can wipe out the defense. Ships now better keep their distance from the enemies at maximum weapon range. Content is available under Attribution-ShareAlike 3. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. The resulting grab will take them over a month to get out of the system and jump. If you roughly consider 1T=2X=4L, then you're throwing away 16L for 1T, which is a massive waste of potential damage. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Ion Cannons are mediocre in comparison to L-Slot Defense Platforms because they cost roughly 20x as much to build and take up 8 defense platform slots. Step 2: still doesn't stop a near-peer neighbor and you have to manually click the defense platform build button 4060 times. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Option should say move here or build defense platform. Nice one to hold enemies, prob best one. First priorities: Empire border starbases. . Ion Cannons are the best option against pure battleship fleets. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. I also try to stack the +platforms as much as i can, quantity above quality. Please give the game at least a day for the option to show up under Edicts. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. When it comes to actual fight, the only thing good about ion cannons is range: they have somewhat less HP and about 1/3 damage of 8 defense platforms. Early game hangars. 0 is the starbase weapons. Bugs, Feedback and. I've actually used defense platforms as station shielding from heavy fire. Better build a fleet that is parked on that station. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. Full loadout of gun batteries, build defensive platforms. 1 or 3. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Tried a fresh new game to test. Defense Platforms are underpowered, there really are no good designs. Yes, for the reasons you stated: they don't use up naval capacity. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Artillery/Carrier remains a powerful fleet design in 3. Feudal was reverted to its old state in 3. Generally, if you have venerable, or enduring and. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. Your fleet will. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Thought I was safe behind the top of the line base and defense platforms. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. This is incorrect, without mods, you have to manually select each station and click upgrade. Late game the longest range weapons you have, but they'll still die pretty easily. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. ago. 1. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Obsolescence of defense platform. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Cellar_Cat Apr 27, 2017 @ 10:58pm. Hangar is the only type of platform worth using. Which is better depends on the target. This is from the Fortress Proclamation Unity Ambition. It's the weapon size above L. Every weapon and armor type in Stellaris has a direct hard counter. though stuff like Hydroponics can have its uses, same with heritage sites. Would all hangers still work? It probably wont stop giant fleets but it will prevent smaller incursions. TheOtherBridge • 1 min. throwayohay • 5. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. Unfortunately, the original authors have not updated it for a long time. Large missile launchers have an enormous range. By the time they reach enemy ships, most of combat is already over. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. They add to the firepower of the spacestation that they are attached to. Games. Content is available under Attribution-ShareAlike 3. It should say build military station 👍. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. Starbases need to be looked at again. Head canon is the station was so badly out of date that there was no choice but to rip it. Long ago I made a meme no-fleet run vs 2250 5x Prethoryn - managed to get to a point where a starbase fully loaded with defense platforms could. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). This can be used on planets and habitats. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Use arc emitters and kinetic battery. ago. Starting with. I don't think defense platforms will single-handedly repulse an enemy fleet. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. Un-upgraded starbases can build three defense platforms. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. The other platforms mostly depends on. Intel. com] and run event eac_aw_dpl_actions. t2: 20% tracking 30% fire rate. If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. You can also put the range module on your starbase to increase engagement range. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. They launch them continously, and the craft won't despawn for the duration of the battle, even when the platform gets destroyed. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Originally posted by Keltosh: A basic defense platforms with subspace snare is supercheap and can make you gain up to a month of time. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. gekp78 Second Lieutenant. Upload. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. It adds back the defense station and defense fortress that were removed after 2. Discovery. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. I have figured out how to do it for ships in the fleet manager, but the only options seem to be 'inspect', upgrade, and disband for defence platforms. Now as for defense platforms, I can see a case to be made here. Put long range weapons on the defense platforms. Not if you aren't using it, it's not. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. They. Well, I had a feeling I was gonna feel like a dumbass after someone answered. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. t0: nothing. They are very underpowered and not worth their expense. 9 Reanimators. 798. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Some of the best traits are acquired by completing certain challenges. Though, platforms are mostly extremely bad because of the way they function: 1. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Fleet academy, crew quarters, shipyard modules. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough. 3 version of the mod with Stellaris 3. Stellaris Better Combat keeps the flavor of regular Stellaris but makes combat more interesting based on classic RTS elements. If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. Overall you get +50% upgrade speed, -50% starbase upgrade cost, -20% upkeep, +50% defense platform cap, and +33% defense platform health and damage. I use 1 titan (each titan has a different aura) and the rest battleships. Stellaris. For existing games, you can open the game console[stellaris. From there, you can enter one of the other L-Gates to another. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. The technologies required to unlock them are back. Ion Cannons aren’t any better, on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low price of Battleship and a half in Alloys. 5/10 (seriously, PD platforms are a joke and a newbie trap). This carries over to defense platforms, giving them insane armour. 1 day ago · Guarded by multiple powerful defense platforms. ago. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. . I don't like their pitiful damage {Don't know about the matter disintegrators' damage). Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. I posted a bug report on the Stellaris forums. They are accessible early on in the game and will also increase the amount of defense platforms. Because the AI was not using them (vanilla stellaris issue) and modders can't make the AI use those defense platforms 2. sumelar. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Then create two ships, and deck it out the exact opposite of what you did with your fleet. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. The only reason I can get that high is because I can upgrade the defense platforms the 10% dozens of times. 1. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. . Darvin3 • 3 yr. There actually aren't any other modules that have useful in-combat effects, so there really isn't any competition from other options. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. Authority has minimal ability to be best. Having fleet will stop them from declaring war at all. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. 2. Moongduri • 10 mo. Paradox Staff. Bozidar Radulovic. And before anyone says: "That would make attacking hard!" That's literally the point. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. You’re in luck if you happen to find a star system protected by the mysterious Ether Drake. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. 2 then it would have silently reverted a change made in the 3. Stellaris Real-time strategy Strategy video game Gaming. Full loadout of gun batteries, build defensive platforms. Point-defense platforms are effective against hulls and shields, but they also have a limited range. com I'm wondering what people think is the best design for defense platforms? So far, I've come to the conclusion that fighter platforms might be the best. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Defense platforms and starbases are very strong in the early game, if used well. 2% in alloys. * Defense platforms not have Large utility slots instead of medium ones. Strike craft can also act as point defense, being able to shoot. Ion cannons taking up 8 defense platform slots is just too much to be worth it. 649 Jun 5, 2020; Add bookmark #14. Check out my home page,. They'll fizzle out from a single impact of a late game purifier energy beam, but that's a high damage shot the starbase did not take. Chazman_89 • 4 yr. Starbase modules also do not cost mineral upkeep, only the energy upkeep listed. . Option should say move here or build defense platform. This has three effects: (1) it paints Germany as the aggressor and gets Britain to come help like in 1914, (2) it allows the battles to be fought on Belgian soil rather than French soil, especially important because France's factories were still. Second best is hangars. The technologies required to unlock them are back. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. NixBoxDone Sep 28, 2021 @ 5:56am. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building ordinary defense platforms is pretty. Demonic-Toothbrush • Life-Seeded • 6 mo. Specialist_Growth_49 • 1 yr. Bug. So moving to the actual post. 9 Meta Update] August 27, 2023. Additional modifiers which affect various defense platform parameters are summarized below. Plus the fighters can keep attacking after the platform is destroyed and the earlier the platforms engage the better since their life expectancy isn't very long. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. As others have said, putting up ftl block is a good tech. Useful Stations was one of my favorite mod. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. Starbases and defense platforms are a great support in fleet engagements and hangars will negate any weapon range issues and will act as point defense for any missles. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. It should say build military station 👍. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. breakingdefense. 5. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. 1 spinal (X) slot available after finishing researching a weapon with a X slot. Just luke before. Not if you aren't using it, it's not. Ship Design Components. Save Game CompatibilityBy default, this mod only works on newly created military stations (defense platforms, etc. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Report. Stellaris. Projectile Weapons cause additional damage vs shields but deal less damage vs armor. Platform 238 minerals. in terminal egress I've found that a 250k starbase (6 ion cannons, ~15 artillery platforms) will kill a 600k unbidden fleet before they can get close enough to fire a single shot back. You should be building these defenses in choke point systems. 0. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Paradox Staff. You can use your starbases early game by having at least some token fleet on it. The best build would be anchorages and a fleet. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. These platforms allow your Outposts to protect their individual star systems. Generally, if you have venerable, or enduring and. 0 unless otherwise noted. 6+ rebalance), but the weakness to Flak has made it trickier to use. also remember lanchester's laws. You can never move your defense platforms, so. Honestly defense platforms will rarely stop attackers, AI or human. Defense Platforms haven't been worth building in years / ever besides for RP. ago. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. 1. Originally posted by pipo. Pocket Sand - Both point defense/flak battery components. . The lack of control over the weapons loadout is a big weakness. 9, with leaders having no upkeep while employed. ago. This only applies to vanilla Defense Platforms. The repeatable defense platform techs are actually really strong because they scale non-linearly with 10% instead of 5%, and they also benefit from physics techs ie energy weapons damage/attack rate. In an ideal world, it should matter what the platforms are. 3 starbase + full defense platforms specced for shields + anti-armor), but that. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. When combined with defense grid super computer and a strategic coordination center you can get 52 defense platforms in a single citadels opposed to 35 without, which means you don't need hangar bays on your battleships, which means you get to replace. Your platforms will do their job only upto early midgame. substantially more than the original defense platform cost. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Hangar is the only type of platform worth using. Flexibility. (and I just realized, after all tehse years. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. Anchorages, like most things in stellaris works best when you specialise around one objective per starbase or planet. 599. STOCKHOLM - Feb 23, 2023 - Paradox Interactive, a developer and publisher of games that add more vassals and less hassles, today announced that Overlord, a full expansion for Stellaris that focuses on deeper empire management, will arrive on Xbox and PlayStation consoles on March 8, 2023. 06% of the cost. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. Some amount of Shields, mostly Armor. This massive space station is guarded by many unique defense platforms that can spawn in any random. 0 unless otherwise noted. Aside from that though, they're pretty much useless. The maximum about of strength a starbase can have is fixed in all games. Democracy is a good unity start if you take beacon of liberty and fulfill goals. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. This platforms are pure amoeba flagella in this case. Select build platform then place it exactly where you want and press A. This page was last edited on 8 December 2022, at 22:04. usually they only are usefull if combined with a defensive flleet. Defensive Platforms and Starbase Modules exist to be a deterrent. I have a LOT of defense platform and stations by year 2450, and it's a become a bit of a task to upgrade all of my defense platforms every time i get new tech or change a weapon type on a design. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. So too does kinetic artillery. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). E. Useful Stations was one of my favorite mod. Defense platforms: Left side is now the Bow (front) and right side stern (back). They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. It's the weapon size above L. You should use armor piercing weapons exclusively. 1. Incorrect defense platform caps post update. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. 56 Badges. Defense platforms do have one niche use case. Ion cannons are actually fully free and have no upkeep costs whatsoever. Just check the box as you do for ship designs and they will automatically upgrade (exceptions, if any, are the same as for ships). If you are going to use them, Hangars are by far the best option and completely outclass every other type of platform. Giga cannons do not do the job like arc emitters and cloud lighting is too short. Demonic-Toothbrush • Life-Seeded • 6 mo. 9 Meta Update] August 27, 2023. Auxiliary fire control on all platforms and a mix of shields and armor. 1 day ago · Guarded by multiple powerful defense platforms. 26. Note - military stations are a class of ship that are built in the starbase defense tab.